Spirit Stoppers is open for business. Through the “wise” guidance of Kingsly Nighthem, the party embarked on a once in a life time opportunity. The party was given a sum of coins, and told to find an establishment and a secretary for their new founded business. In mean time, Kingsly would head to townhall and handle the paper work and other bureaucratic nonsense.
The party immediately set out to familiarize themselves with the town. While walking about, Azzanoth found himself fascinated by the wares of traveling tradesman. The charismatic, dark skinned gentleman told of interesting trinkets that you could search the world over, and not find a thing even remotely as wondrous. Indeed, he was selling a book or journal that could record your thoughts so that one would not even need to raise a pen while out on a journey. He drew a sizable crowd with his silver tongue and bizarre wares.
Not to be outdone, the guild scribe challenged the devious salesman to a contest. Could his books record thoughts as fast as an expert scribe could pen a proper entry? Aldafast proved to be victorious, but it did little in way of swaying the crowds opinion. Many still bought books, including Azzanoth.
Eventually the party made their way to a tavern located in the Murkwater district. The Holy Spirits was alive with sounds and smells as the group made their way inside the crowded watering hole. They learned a little about the town, and downed some local spirits before a clearly inebriated student from the Bard’s College stumbled into them. Kyle Chadwick, president of The Brotherhood of the Swollen Flute Fraternity, overheard Alistair discussing a new business venture: laying the undead to rest. Having something of his own problems with ghosts due to a hazing prank gone horrifically wrong, he managed to hire the Spirit Stoppers for their first mission.
Eventually, after a quick encounter with a local gang (The Laughing Skulls) the party made its way to the Bard’s College. Marty was able to use his position within the college to gain entrance, where they were quickly escorted to the fraternity’s house. Inside, they discovered a number of college students amidst a night a night of debauchery. Brunar, the frat’s pledgemaster, had forced three new pledge’s to consume a strange mixture of alcohol, drugs, and cleaning supplies. All three died. However, the party soon discovered that a drug that was discovered in the commons led to the boy’s spirits being ripped from their corpses, and their cadavers were morphed into ravenous undead. Meanwhile, another college student took some of the drugs causing his soul to temporarily separate from his body. The party was able to nullify the effects of the drug, but his spirit remained separate from his now comatose body until sunrise.
The party learned that the ghosts were vengeful and would only rest when justice had been served. The party managed to convince the dean of the college to help them, much to his dismay. Mostly through blackmail, the dean led the party to the facility where a bitten student and the now mutilated corpses of the once zombie students were being kept. Through Alistair’s divine sense, they found that the staff had also been morphed into undead. With a minor confrontation, they cleared the dead, performed sacred rights on a dying nurse, and found the remains of the student. Azzanoth promptly set them on fire as part of some unknown scheme. After the events of the night, the dean was forced to dissolve the fraternity, setting the spirits of the dead to rest.
Following these events, the party explored a number of sights they could rent for their new establishment. Choosing price over comfort, they began renting a small facility across the street from Good Fortune, the temple casino of Pontius. They also hired Urgor, a dumb as stone half orc to help maintain the facility, and Raven Blackwell, a dark and magically inclined half elf to serve as their secretary.